![]() : Disclaimer, as SJG online policy requires ![]() This means that it might seem to you that some parts are missing, or odly placed. Now before you get it, I must give you a word of caution: This sheet is supposed to be a 4+ page sheet. It's just that I don't think it's up for the extremelly high quality standards that SJG has, and gets praises for)ĮDIT3: Added the Disclaimer Sheet (DUH!) how could I have forgotten? Also turned every GURPS logo into a link to the GURPS page at the SJG websiteĮDIT4: If anyone wants to port this to GCA, please feel free ok? just a line of credits, and I'm cool. It's, unfortunatelly, not up to the standards required to put it on an official SJG website, be it e23 or somewhere else (though if you're an SJG employee and find that it could be possible to host it there, I would be very happy to comply. It could really do with some more air time. This means, it's "finished", but I'm open for comments and improvements.ĮDIT2: I'm really needing someone to host this on their website. This means that the sheet in in it's RC1 state (Request for Comments 1). It's unfinished, and has some rough edges, but I think it will come up great.ĮDIT: It's ready for critique. The reasons behind this are that I find that the GURPS character sheet does a poor job, is too crowded, and lacks space for more skills/advantages/. You can test the macro by hitting the d20 button to the right of the initiative roll - once you’re happy it’s working, press the green tick.I'm in the process of making my own custom character sheet for my players. ![]() Hit the add button and then the edit pencil and type /r + You should end up with this screen: (image missing) Once we’ve filled out those fields we can automate the initiative by creating a new ability. You could also create a MatrixInit or MagicInit for characters that require them. Fill these in with your physical and stun track, and put your physical initiative in the Init-field. Once we’ve copied the information in, we create three Attributes - Physical, Stun and Init. You don’t have to export it as plain text of course - the character sheet also supports tables, so pick the format you like best and paste it in there. This really helps when a player can’t make a session, as it means another player can float their character, which is why I always make the character appear and be controllable by players. This displays a preview window, which we can copy and paste directly into the character sheet. We create and manage our characters on Chummer (which is free and well-supported), then tell the program to print the character sheet as text. That being said, here are some character sheet tips that my players and I find really useful. A more complicated macro might be able to set whether to use edge (Exploding Dice ( ! modifier)) or not. &>5 which, when used, will ask the user for any modifiers to their roll, and then pull the value of the Negotiation-attribute, then roll the dice and display the result. Modifiers like damage compensators need to be taken into account manually.So the red bubble and the blue bubble have to be at least 0. It does not matter which is which, but they can't be empty. bar1 and bar2 are considered to be physical and stun condition monitors.Requirements to use this macro successfully: Macros for Initiative, Attack, Defense, and Skill Test utilizing the default template of roll20.
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